You’ll never stray far from objects in the environment that can be used in conjunction with your powers to some deadly effect.
It also helps that levels have been built to cater to your abilities. Just try throwing a boulder compared to levitating a man and you can really feel the difference.
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Unlike Free Radical’s title, where brushing against a chair would send it flying across the room like it had been hit by a freight train, Psi-Ops’ world is governed by the Havok physics engine, which lends everything a proper sense of motion and weight. Of all Nick abilities, Telekinesis is the best, and makes Second Sight’s take on the paranormal power feel lightweight. Whether it’s tossing your enemies into explosives canisters with Telekinesis, using Remote Viewing for a genuine out of body experience to scope out the room ahead or using Mind Control to get enemies to carry out your bidding. While Second Sight had a more emotive main character, an infinitely superior plot and more imaginative level design, it’s Midway’s game that really nailed the most important part. Persist, though, and you’ll find a game which blossoms as you regain your mind mojo. That game was Free Radical Design’s Second Sight, and, after a stream of critical acclaim, it’s the psychic game that most gamers tend to remember today.Īfter a dull opening set in a military base with a monosyllabic colour pallet and an over reliance on the game’s clunky shooting mechanics, you’d be forgiven for forgetting Psi-Ops too. That an equally innovative, moody game with almost exactly the same concept was released within the next fortnight was just bad timing for Midway’s title. It really should have stood out in a market cluttered with ‘me too’ shooters.
#Psi ops 2 ps3 Pc#
Taking the robust stealth mechanics of Metal Gear and coupling it with the best use of psychic powers since the PC Jedi Knight games, it combined a genuinely innovative concept with PS2’s most impressive physics and mixed it all into a moody, gripping action title. Psi-Ops: The Mindgate Conspiracy really struck a chord with us when it was first released. A shooter where you could ‘literally’ use your brains instead of bullets? Now that is refreshing. Splat! The puppet’s head gushes open like a ripe, juicy watermelon, painting the walls with blood. As Nick continues to Mind Drain his quarry the pressure gradually builds up in the soldier’s cranium. Instead of pulling the trigger Nick Scryer, the game’s protagonist, who is best described as John McClane meets Uri Geller, focuses his mind and proceeds to lift his enemy into the air with nothing but the power of his thoughts.
Gun cocked, brow furrowed and aim steady, you prepare to deliver the killer blow. Slowly you sneak up behind the unsuspecting meat puppet – Psi-Ops’ lingo for its brainwashed soldiers. Why the brain is mightier than the bullet in Psi-Ops